Sunday, April 27, 2014
Hey everyone, and welcome back to Rites of Battle, and to the first official installment of my newest series, Lex Verum Astartes. For those of you who haven't brushed up on your Latin, or are too lazy to hit up the Google Translation... this title roughly translates to "The True Warriors Project." The goal of this series is to stop wishing that Space Marines were more like their fluff, and try my hand at making it a reality.
As one may expect, there are a lot of elements which require attention to make the shift from the currently existing Games Workshop interpretation of the Space Marine on the tabletop into that which we fans of the Space Marines want from them after reading any of the Black Library novels. Breaking these elements down into manageable categories, the project I have in mind will focus on three major components...
Thursday, April 24, 2014
Wednesday, April 23, 2014
Sunday, April 20, 2014
Join Godfrey, Trooper, and our guest Ultimate Dave 469 as they discuss the release of the new Imperial Guard (or Astra Militarum if your silly and actually use that name). The book certainly shows some signs of improvement over it's predecessor, but does fall a little short in terms of the potential it had. Its a roller coaster ride filled with ups.... and the downs........
Wednesday, April 16, 2014
Something stirs in the heart of the galaxy. Something which has not been envisioned sense a time when the Emperor of all Mankind walked among his people. A vision of the Imperium's perfect warriors re-imagined.
They shall be the true Angels of Death. And they shall without doubt know no fear.
Tuesday, April 15, 2014
Thursday, April 10, 2014
Thinking how valuable stat points are and how this influences game design and it got me to thinking. In a lot of places we have rules that act as artificial statistics, specifically I'd like to talk about re-rolls, how they've popped up in 40k and what that can tell us about the value of different statistics. Broadly speaking, we can group rolls into three categories: saves, shooting attacks and melee attacks. I'll not discuss re-rolls to wound, as they fall into one of the other categories and can vary in value much more than the other three. This one will be much more evidence-based than statistics based, so don't be afraid to come with me.